Game Version: 0.4.1.3838 (Early Access)

Options

Samples:
Logistics Efficiency
0
Throwing Efficiency
0
Factory Efficiency
0
Alchemy Skill
0
Fuel Efficiency
0
Fertilizer Efficiency
0
Sales Ability
0
Negotiation Skill
0
Customer Management
0
Relic Knowledge
0

Upgrades

Logistics Efficiency
Logistics Speed +0%
Throwing Efficiency
Throwing Speed +0%
Factory Efficiency
Device Production, Heat Consuming Speed +0%
Alchemy Skill
Extractor Output 100%
Fuel Efficiency
Fuel Value +0%
Fertilizer Efficiency
Nutrient Value +0%
Sales Ability
Shop Profit 100%
Negotiation Skill
Shop Profit 100%
Customer Management
Shop Profit 100%
Relic Knowledge
Shop Profit 100%

Game Mechanics

Refined Sand

Putting sand into a refiner results in refined sand. There are 6 levels of refined sand, but there is no visual indicator that tells you which it is (except for the last level, which is called Fully Refined Sand).

Refined Sand

Each level of refinement requires half as many refiners as the previous level. Once you have fully refined sand, refine it 8 more times to get to diamond.

In total, it takes 2^14 = 16384 sand to make one diamond, costing 65536 copper

At level 7, you can buy Quartz Ore which refines into crude shard. Using this method, the crude shard costs 44000/80 = 550 copper each. Compare that to refining from sand, which costs 4*2^7 = 512

Upgrade reset cost

You can reset your upgrade points as many times as you like, but the cost increases each time until the maximum at 10 gold.

Reset count Cost
1 1 silver
2 2 silver
3 4 silver
4 8 silver
5 16 silver
6 32 silver
7 64 silver
8 100 silver
9 2 gold
10 5 gold
11+ 10 gold

Reputation

Reputation

Your shop's reputation can be found at the top of your screen with the star icon. The higher it is, the more customers will come and make purchases at your shop.

  • When a customer finds a product they are looking for, reputation increases
  • When a customer cannot find a product they are looking for, reputation decreases.
  • Reputation has a minimum of 0 and a maximum of 100.
  • Try to keep most of the items stocked in order to keep your reputation high.

Contracts

Contracts are unlocked by completing sample request quests. In order to get the sample request quest to show up in your mailbox, you must be a certain level as well as having dispatched a certain number of items in the previous tier:

Item Units per contract Reward Daily max Level needed Dispatch requirement
50 12 silver 800 4 -
50 18 silver 1600 5 2000 bandage
20 26 silver 960 6 5000 gloom spores
20 60 silver 1200 7 3000 pocket watch
10 340 silver 480 8 4000 fertile catalyst
10 60 gold 80 9 2000 silver amulet

Note: Thanks to Zitronenwasser for the data

Daily Quests

Each day at 6:00, your mailbox will have another quest for you to complete. There are 3 types:

  • Random Quests: Expire in 3 days (72 real-world minutes) and give 130% market price
  • Bulk Quests: Expire in 5 days (120 real-world minutes) and give 160% market price
  • Urgent Quests: Expire in 1 day (24 real-world minutes) and give 200% market price

Note: Quests are an excellent source of income because they boost your profit margins significantly.

Currency System

Alchemy Factory uses a three-tier currency system:

  • Copper: Base currency unit (1 copper)
  • Silver: 1 silver = 1,000 copper
  • Gold: 1 gold = 100,000 copper (100 silver)

Experience (EXP) System

As you level up in Alchemy Factory, the EXP required to reach the next level increases. The graph below shows the cumulative EXP required to reach each level from 0 to 100.

exp required = floor(1.1 * lvl^2.4 + 10 * lvl^0.3 + 0.1 * 1.09^lvl - 7)

EXP Growth Pattern:

  • EXP requirements grow gradually at lower levels
  • Growth accelerates significantly at higher levels
  • Getting to Level 100 requires 1,202,034 total EXP

Note: Thanks to faulty for the data and formula